SP_Vhapp
========
  Textures:
    - Vhapp
    - toon_ball_spc
        Scale: 4, 4
    - V_toonMETAL

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #2 RGB), then add (prev. RGB)
         A = (prev. A)
